You can have as many companions as you have companion slots, if you can convince them to follow you. Companions are picaroons in their own right.
Hirelings are temporary followers who expect to be remunerated at least weekly and daily if asked to face danger (costs in silver):
Feature | Cost |
---|---|
HD | +1 per die and die step |
Domains | +1 per die step |
Tricks | +1 per die, die step & extra use |
Sample Hirelings #
Unless noted, hirelings can use tricks once per scene.
HD: 2d6
Pay: 6s
Domains | Tricks | Effect |
---|---|---|
Chef (d10) | Make Do (d6) | Prepare result meals from random detritus available nearby |
HD: 3d6
Pay: 10s
Domains | Tricks | Effect |
---|---|---|
Sellsword (2d8) | Heartrend (2d6) | On hit, add result to damage total |
HD: d6
Pay: 10s
Domains | Tricks | Effect |
---|---|---|
Merchant (d6) | Haggle d8, 3/scene | Reduce price by result |
Rooftop Runner (d8) | Clamber Up (2d6) | Climb any surface result yards with ease |