Tricks

Tricks can be anything you like, but here’s a few examples.

Burning Blade #

Roll the trick dice whenever you please; add result to your damage for the rest of the scene

Call Lightning #

While outside, pick a point you can see and roll the trick dice; deal this much damage to everything nearby

Castigate #

Roll the trick dice when rebuking someone; Any attempts to interact with you for the rest of the scene require a roll to beat your result

Darken Sky #

Roll the trick dice while attacking at range; add to total

Disappear #

Roll the trick dice whenever you please; for the rest of the scene, anyone trying to spot you needs to beat your result on their roll

Encyclopedic #

Roll the trick dice whenever trying to recall information related to your domain; you know result facts about the topic

Fly #

Roll the trick dice whenever you please; move yourself and/or anything you choose freely through space for result turns; count an extra turn for each entity flown

Knit Flesh #

Roll the trick dice whenever you please; target regains that many HP

Rage #

Roll the trick dice whenever you please; add the result to any aggressive/physical action, subtract from any defensive/mental action for the rest of the scene

Reflect #

Roll the trick dice whenever holding your shield and defending against a magical attack; if you win the contest, the attack effects the caster

Riposte #

Roll the trick dice when defending; deal the result as damage to attacker

Shatter #

Roll the trick dice when attacking an item; add result to total

Summon #

To raise one or more entities to your aid, split the trick dice amongst them as their HD and roll the trick dice to determine their HP if relevant

Telepathy #

Roll the trick dice whenever you want to convey a message; you can wordlessly transmit result words to anyone you can see.

Uncanny Block #

Roll the trick dice when defending; add result to total.